Tuesday, September 18, 2012

Design Loops and American Idol


Teaching students to be creative is often seen as a difficult thing.  We feel the need as teachers to direct this process as a way of better controlling outcomes so that they are more easily measurable.  We create specific rubrics that tell students how many points will be lost for certain infractions, we create arbitrary rules to guide the types of products that we will be comfortable putting a number grade on.  Not surprisingly, this approach rarely leads to inspired work; rather, it only creates compliance.
I fell into creativity as a result of my perceived isolation as a child.  I was looking for a way to express myself in ways that could communicate my feelings in ways that I seemed unable.  Poetry was something that I learned outside of “school”, and that I did almost exclusively in my “free time”.  It would be anathema to bring what I was doing into a classroom, because it wouldn’t be mine any longer.
After college, I enrolled (read; Lucked Into) an MFA program in Poetry.  The writing workshop was the first time that my art was being judged in authentic ways, by like-minded individuals.  The worth of what I was doing became paramount, and the criticism I received (believe me there was plenty of it) was easy for me to accept, I knew I had work to do.
Courtesy 19 Entertainment, FreeMantleMedia
When I watch television now, and I see the rash of reality shows that deal with talent competitions, I’m often struck by how they represent the opposite of the true creative process.  Shows like American Idol and Project Runway create challenges for the competitors, whether it’s designing Women’s Outerwear using only Twizzlers, or picking the right song to perform on Barry Manilow Week.  The constraints that are placed on the competitors are often arbitrary and strange, and the critiques that are given are usually equally disturbing.  There is a certain amount of anger in the judges, they seem to feel a strong need to put everything into two distinct categories.  The performance or piece is either the best thing they have ever seen/heard, or a complete disaster that requires the shaming of the player.  Putting forth an effort that the judges deem to be poor, almost always results in them becoming seemingly offended at the contestant.
Notice here that I don’t say Artist.  They are players or competitors only.  The irony is that they are competing for a title that is supposed to verify that they are in fact, true artists.  Let us for a few seconds look at the track records of some of these so-called winners.  American Idol, considered the premiere singing competition in the world, has been miserable in its supposed aim, finding talented individuals that will become stars.  In 11 seasons, the show has produced only 3 contestants that have arguable staying power.  Likewise, Project Runway has yet to find mainstream sustainable success for any of its winners.  I would argue that this is because the assessment techniques, and the work products created are not as much a function of an aspiring artist, but simply a compliant show character.
My biggest concern as an educator, and as an artist, is the effect that these shows are having on the perceptions of creativity in our students.  More than anything else, these shows espouse the idea that you can bypass the very important phase of the creative process that requires hard work, refinement, and adequate time for self-reflection needed to become a functioning artist.
Our district is in the process of rolling out a series of “loops” to replace and improve the standard ways of planning that most students have been exposed to over their education.  The loops allow students to enter the process at any point, and to begin to see that the creative process (as all loops lead to creating something, whether tangible or not) is rarely a linear event.

            The loops that we use are currently in development, and are hosted on the high school’s Media Center website.  You can explore the work that Deb Gottsleben and Anne Piascik have done HERE.  In addition to the research loop, John Madden, Instructional Leader at MHS, has developed a series of other loops for other processes, such as an Identity Loop and a Critical Thinking Loop among others.
            The goal here is to begin looking at the reality of being creative, that it is a way of thinking and problem solving, not just arbitrarily jumping through teacher-provided hoops. It requires authenticity, a desire to improve for the sake of improvement, and feedback that is not simply punitive and mean.
            Only when we begin looking at authentic modes of inquiry can we begin to create the problem-solving, creative artists we will need, to begin changing the perception and efficacy of publicly-educated students in this country.

As always, a few questions:

1.     How can we create better environments for “authentic” experiences for students?
2.     What can be done to counteract the onslaught of inputs that tell our kids that taking the risk to be creative is a punishable offense?
3.     How can we more effectively spread the idea of looping in our educational system?

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